Everything worksĪllows the piece of weapon or armor to gain or lose x amount of stat. Mean the class can equip multiple equipment of that type. Sensitive so if the string does not match a name entry perfectly, the slot Replace 'string' with the Equipment type's name entry. If you don't like the above method for setting equipment slots, you can To find the Equipment Type ID, go to yourĭatabase's Types tab and look for the ID type. It so that equipment type is duplicated and that the class can equip You can use the following notetags to change a class's equipment setup.Ĭhanges this class's equipment slots to x. Here is a list of Notetag(s) that you may use. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. The keyboard will also switch them as well as clicking on those windows. Will toggle the stat comparison window with the info window. The Item Info Window is now added to the Equip Scene. Longer be static items, but instead, equipment can now be dynamic and mayįor users using the Item Core plugin and the new Item Scene layout option, Value or customized value (through code). Optimizing equipment can be restricted for certain equipment types, whichĪre better off being decided manually (such as accessories).Įquipment parameters can now to be adjusted through notetags to have a large The other hand, can achieve this through events). Plugin can set it so that the Weapon slot must always have somethingĮquipped and that the player cannot manually leave it empty (the game, on Now, certain equipment types can or cannot be removed. Names would be treated as separate types. Furthermore, equipment types in the past with matching Now,ĭifferent classes can use different setups by simply adding a few notetags Furthermore, the command window has been adjusted to be better fitįor extension plugins in the future that may add commands to the commandĬharacters will no longer have one universal equipment slot setting. Make the main menu scenes look uniform and keep everything familiar for
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Scene_Equip has been modified to look differently. Introduction This plugin alters various aspects regarding equipment handling. This plugin is a part of the Yanfly Engine Plugins library. Place the following plugins below this plugin located in the Plugin Manager if you plan on using them.
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The following plugins are Extension Plugins that require this plugin as its Parent Plugin. Got errors with your RPG Maker MV plugin? Click here.
#Rpg maker mv yanfly class change core lunatic mode how to#
This is a plugin created for RPG Maker MV.įor help on how to install plugins, click here.įor help on how to update plugins, click here.